Learning by Design
Supporting school-based
adoption of design thinking
Under DSg's Design Thinking in Schools programme, we bring the innovative, community-based design thinking programmes that we have successfully run with our host school St Andrew's Secondary to other schools in Singapore to amplify impact. We also work closely with other school partners to co-create new programmes that add value to their existing ones.
Typically, we incorporate training for educators to equip them with the know-how to apply the
design thinking frameworks and tools themselves, as well as to facilitate their students' practice.
Why Crater?
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We are not only educators, but also designers and design thinkers in our daily professional work.
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Our programmes are immersive and experiential, involving
community trails, learning journeys, the use of role-playing simulations that we design ourselves to hone 21st-century competencies and future-of-work skills, hands-on prototyping, and 'live' pitching.
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We intentionally create opportunities for authentic engagement end-to-end with users and beneficiaries throughout the problem-solving process.
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We adopt an interdisciplinary approach that also hones critical thinking, systems thinking and futures thinking skills,
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to enable more robust and effective real-world
problem-solving.
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We connect students with our 200-strong network of
working industry professionals and changemakers for
first-hand knowledge sharing and mentoring.
Interested to find out more?
Click here to request for our Learning by Design Packages!
Package A: Community and Social Issues Immersion
Basic Tier
8 hours | 50 participants
​​Join Pre-designed Trail
Participate in a community and social issues immersion in the Potong Pasir neighbourhood to learn about community and social issues first-hand.
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Takeaways
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Develop qualitative research and interview skills.
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Gain empathy and nurture curiosity to learn about people and their life experiences.​
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Secondary 1 & above
Medium Tier
12 hours | 50 participants
​​Co-create with Educators
Co-design a community-based trail with educators with consultancy and guidance so that the school can execute their own unique learning experience with community stakeholders.
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Takeaways
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Develop design and innovation capabilities.
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Strengthen partnership capabilities.
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Create a proprietary learning trail situated in school vicinity​.
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Target Audience
For schools educators & school staff.
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School Level
Educators
Complete Tier
24 hours | Up to 300 participants
​​Customise & Conduct Community Trail
Customise a community trail according to school’s requirements and conduct for students and educators as well.
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Takeaways
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Gain deeper awareness of specific social and community issue tailored to schools needs.
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Develop qualitative research and interview skills.
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Gain empathy and nurture curiosity to learn about people and their life experiences.​
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Secondary 1 & above
Package A Sample Project
From Street to Dreams: Inspiring Futures from the Community with St Andrew’s Secondary School
Using Design Thinking as a framework to help students build empathy for their community and chart their future paths in life.
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Integrating CCE Pillars of active citizenship, and future readiness for personal development.
Package B: Innovation Programme
Basic Tier
8 hours | 50 participants
​​1 Day Bootcamp
Learn the basics of Design Thinking, applied specifically into the context of education and learning situations through a hands-on training.
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Takeaways
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Understand and embody design thinking mindsets and practices.
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Identify problems and opportunities for innovation in your school.
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Develop basic solutions and prototypes.
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Nurture a strong innovation and
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transformation mindset.
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Upper primary & above
Medium Tier
18 hours | 50 participants
​​3 Day Bootcamp
Practice Design Thinking, applied specifically into the context of education and create a working prototype that can be further developed and used.
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Takeaways
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Identify insights and critical areas that can leverage change in school.
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Develop working prototypes and solutions.
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Nurture a strong innovation and transformation mindset.
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Upper primary & above
Complete Tier
32 hours | 50 participants
​​Impact Accelerator
An extended programme that brings participants to meet with actual relevant stakeholders and actualise a solution for implementation from start to end. Takes place weekly over 4 to 6 months.
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Takeaways
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Hone actual research and ideation skills.
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Create a working solution that is implemented and sustainable as well.
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Nurture a strong innovation and transformation mindset.
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Secondary 3 & above
Package B Sample Project
IMPACT! Bootcamp: A Social
Innovation Challenge
Nurturing students as catalysts for change.​
A 3-day social innovation challenge for youths to not only learn
but also apply Design-Thinking skills for projects that directly benefit
real communities.
Package C: Design & Innovation Consultancy
Basic Tier
9 hours | 50 participants
​​Ideate & Prototype Product/Programme
Support participants in creating, validating, and developing an idea that may come in the form of a physical/ digital product, or programme.
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Takeaways
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How to prototype and validate an idea.
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Learn to make use of minimal resources to prove viability of idea.
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Create a roadmap for executing a solution.
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Secondary 1 & above
Medium Tier
12 hours | 50 participants
​​Ideate & Prototype Product/Programme
Develop a product/programme based on participant needs and produce materials and products to achieve the stated objectives.
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Takeaways
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How to prototype and validate an idea.
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Learn to make use of minimal resources to prove viability of idea.
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Create a roadmap for executing a solution.
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Produce a working and attractive product/programme.
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Secondary 1 & above
Complete Tier
24 hours | Up to 300 participants
​​Ideate, Develop & Deliver Product/Programme
Beyond developing a programme based on the participants/schools specifications, we will also deliver the programme with the augmented manpower we can offer.​
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Takeaways
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How to prototype and validate an idea.
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Learn to make use of minimal resources to prove viability of idea.
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Create a roadmap for executing a solution.
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Produce a working and attractive product/programme.
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Execute the programme with our support.
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Target Audience
For schools ranging from students, educators & school staff.
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School Level
Secondary 1 & above
Package C Sample Project
Designing Game-Based Workshop to learn about trade-offs at a national-scale for National Youth Council Singapore
Custom-designed a card game simulation and conducted workshops with it to expose students to various contemporary socio-economic issues in society, as well as policy decisions and national trade-offs that Singapore has to manage.
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Students get to evaluate different solutions to real-world problems while experiencing the challenges that come with balancing competing economic, environmental and social priorities.